Opportunity descriptionAnonymous mid-core action RPG project built around an external IP.
The opportunity looked serious from the outside: an established game company, experienced management, publishing and development background, and a plan to build a mid-core action RPG from pre-production to release in roughly 14 months.
Deal sizeApproximately
$3M invested in development.
The investment was meant to fund a full production cycle for a mid-core action RPG: pre-production, production, technical implementation, content, polish, and release preparation.
Why it looked investableThe investment case looked reasonable on the surface:
- established game company behind the project
- experienced management
- regional market strength and international ambition
- attractive genre with meaningful upside
- IP and entertainment angle that could support positioning
- a production plan that looked credible on paper
From the investor side, the deal could look like a structured bet: serious company, experienced leadership, known genre, and a defined production timeline.
What went wrongThe key risk was not the management layer. The key risk was the actual execution layer.
Investors saw experienced management, but did not sufficiently verify who would actually build the game, how the team would be assembled, and whether the production plan was realistic at the ground level.
The execution team was effectively being built on the go after the investment. Pre-production was weak. Art direction was not properly locked. Technical approach was not clearly validated. Production planning was too high-level for the complexity of the product.
The timeline was also unrealistic: 14 months for a mid-core action RPG from pre-production to release left no room for team formation, technical risk, or production mistakes.
On top of that, the project depended on an IP holder / external stakeholder, while their involvement and production support were not strong enough to reduce the delivery risk.
The result: constant delays, a raw product in stores, and an investment that never turned into a viable launched game.
My roleI was on the fundraising side of the deal and helped secure the investment - despite having clear concerns about execution capacity and timeline realism at the time.
Core lessonExperienced management does not guarantee execution capacity.
For a mid-core product, investors need to verify the actual team, production plan, pre-production quality, technical approach, IP-holder involvement, and timeline realism - not just the company logo and founder confidence.